M3LIK

GR
206 matches tracked 70 matches in 30 days
Last updated:

How does M3LIK play?

Rating 1.00 (from 154 matches) K/R 0.69 ADR 76.5 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.5
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 18x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 1.9−1.9 · Ø 3.8 better than 3%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +6.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −175

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −39 ELO
51 matches · 45% win rate
From match 5 of the day −26 ELO
26 matches · 42% win rate
On Thursdays −27 ELO, win rate 45%

M3LIK loses the most ELO in match 2 of the day: −39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 41%
0.67 better than 14%
76.7 better than 24%
0.98 better than 24%
51% of 256 duels better than 43%
43% of 40 situations better than 64%
Dust 240
68% better than 93%
0.68 better than 18%
74.0 better than 14%
1.02 better than 36%
47% of 154 duels better than 22%
45% of 29 situations better than 69%
Ancient32
44% better than 21%
0.68 better than 15%
77.4 better than 24%
1.00 better than 32%
42% of 118 duels better than 6%
13% of 15 situations better than 4%
Anubis27
56% better than 58%
0.71 better than 29%
78.2 better than 31%
1.02 better than 37%
49% of 90 duels better than 32%
47% of 15 situations better than 71%
Nuke25
52% better than 33%
0.72 better than 27%
76.6 better than 20%
1.05 better than 39%
48% of 114 duels better than 23%
60% of 10 situations better than 92%
Cache14
57% -
0.70 -
77.8 -
0.94-
50% of 56 duels -
0% of 6 situations -
Inferno3
33% -
0.59 -
71.6 -
1.00-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M3LIK plays

Across 206 matches M3LIK averages K/R 0.69 and ADR 76.5; the rating across the 154 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Dust 2 with a 68% win rate in 40 matches. In 57 of 154 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 154 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. M3LIK loses the most ELO in match 2 of the day (−39 ELO, win rate 45%). Things go best on Mirage (+76 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: K/R +0.06, ADR +6.3, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −175. Last 30 days: 70 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.