M1osh1

KR
214 matches tracked 20 matches in 30 days
Last updated:

How does M1osh1 play?

Rating 1.07 (from 151 matches) K/R 0.74 ADR 75.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 151 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

M1osh1 wins 55 of 100 opening duels. 4 percentage points above the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive

M1osh1 wins 49 of 100 1v1s. 9 percentage points above the level 10 average (40%).

Clutch 1v1 won 49%+9 pp better than 93%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 kills per death. 0.01 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 27%+16 pp better than 93%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.5
Knife kills 7 in 214 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).

2K rounds 13.7%+0.3 pp better than 54%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 22x 4K, 5 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.2 below the level 10 average (4.1).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 1.9−2.2 better than 2%
Enemies flashed per round 0.15−0.15 better than 11%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05, ADR +4.7, Headshots +8 pp, ELO +228
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.70). 0.01 above the level 10 average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 45% win rate
In match 3 of the day +76 ELO
28 matches · 29% win rate
Between 0:00 and 6:00 −33 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 42%

M1osh1 loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 23%
0.73 better than 42%
74.5 better than 18%
1.03 better than 48%
51% of 267 duels better than 46%
29% of 28 situations better than 23%
Anubis46
54% better than 55%
0.78 better than 69%
78.6 better than 37%
1.07 better than 59%
57% of 245 duels better than 77%
38% of 29 situations better than 48%
Nuke38
50% better than 30%
0.72 better than 36%
71.8 better than 11%
1.08 better than 63%
56% of 168 duels better than 70%
40% of 15 situations better than 54%
Cache22
50% -
0.75 -
77.7 -
1.04-
50% of 108 duels -
19% of 16 situations -
Dust 221
52% on par
0.77 better than 62%
80.5 better than 47%
1.12 better than 75%
54% of 100 duels better than 65%
25% of 12 situations better than 18%
Ancient13
46% -
0.73 -
79.6 -
1.02-
70% of 50 duels -
33% of 9 situations -
Inferno10
60% -
0.63 -
62.2 -
1.16-
59% of 46 duels -
75% of 4 situations -
Faceitaimdeagle4
75% -
0.61 -
73.0 -
1.01-
61% of 82 duels -
61% of 82 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1osh1 plays

Across 214 matches M1osh1 averages K/R 0.74 and ADR 75.5; the rating across the 151 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 players. Most room to improve: Utility damage per round at 1.9, better than only 2% of level 10 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 62 of 151 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 151 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. M1osh1 loses the most ELO on Mirage (−25 ELO, win rate 45%). Things go best on Nuke (+52 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate, +22 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, Headshots +8 pp, ELO +228. Unchanged in recent months: Win rate at 51%. Last 30 days: 20 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.