M1chX_0

Poland
94 matches tracked 54 matches in 30 days
Last updated:

How does M1chX_0 play?

Rating 1.01 K/R 0.72 ADR 78.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 34% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
AWPerClutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so right on the average (9%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 86%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.94).

Headshot rate 40%−3 pp · Ø 43% better than 38%
AWP share of kills 25%+14 pp · Ø 11% better than 90%
K/D 1.01+0.07 · Ø 0.94 better than 80%
Pistol kills per match 2.1
Knife kills 2 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.5%).

2K rounds 14.3%+1.8 pp · Ø 12.5% better than 90%
3K rounds 4.1%+0.6 pp · Ø 3.5% better than 73%
MVPs per match 2.3+0.2 · Ø 2.1 better than 82%
4Ks and aces 7x 4K, 3 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 35%
Enemies flashed per round 0.16−0.07 · Ø 0.23 better than 30%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
Whether M1chX_0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
29 matches · 31% win rate
On Dust 2 −22 ELO
24 matches · 63% win rate
On Mondays −43 ELO, win rate 27%

M1chX_0 loses the most ELO on Mirage: −77 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
31% better than 3%
0.65 better than 26%
74.5 better than 35%
0.89 better than 25%
49% of 111 duels right on the average
41% of 22 situations better than 61%
Dust 224
63% better than 90%
0.73 better than 68%
80.3 better than 67%
1.03 better than 75%
54% of 99 duels better than 77%
56% of 25 situations better than 92%
Anubis15
60% better than 84%
0.76 better than 79%
78.9 better than 56%
1.09 better than 89%
54% of 63 duels better than 81%
40% of 10 situations better than 56%
Ancient9
33% -
0.86 -
85.3 -
1.22-
48% of 31 duels -
33% of 9 situations -
Inferno8
38% -
0.64 -
75.6 -
0.90-
38% of 37 duels -
25% of 4 situations -
Cache4
50% -
0.74 -
79.8 -
1.03-
40% of 10 duels -
33% of 6 situations -
Nuke4
50% -
0.73 -
70.9 -
1.18-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1chX_0 plays

Across 94 matches M1chX_0 averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 86% of level 4 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 31 of 94 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 94 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. M1chX_0 loses the most ELO on Mirage (−77 ELO, win rate 31%). Last 30 days: 54 matches, win rate 46%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.