M1HA_JlETBIH
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).
Opening
AverageM1HA_JlETBIH gets the first kill in 12 of 100 rounds. 2 percentage points above the level 9 average (10%).
Clutch
AverageM1HA_JlETBIH wins 31 of 100 1v1s. 7 percentage points below the level 9 average (38%).
Weapons and aim
Average0.97 kills per death. 0.04 below the level 9 average (1.01).
Impact
AverageM1HA_JlETBIH gets exactly 2 kills in 11.2 of 100 rounds. 1.9 percentage points below the level 9 average (13.1%).
Utility and deaths
AverageAverages 0.12 enemies flashed per round (12 per 100 rounds). 0.16 below the level 9 average (0.28).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Anubis
- Most kills in a match: 24 · Dust 2
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 23 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1HA_JlETBIH plays
Across 23 matches M1HA_JlETBIH averages K/R 0.69, ADR 72.3 and a rating of 0.99. Biggest strength: 3K rounds at 5.1%, better than 88% of level 9 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 7% of level 9 players. Averages 15.3 kills per match with 46% headshots. In 9 of 23 matches the rating was 1.10 or higher (39%), in 9 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 19 matches, win rate 37%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.