M1HA_JlETBIH

Russia
23 matches tracked 19 matches in 30 days
Last updated:

How does M1HA_JlETBIH play?

Rating 0.99 K/R 0.69 ADR 72.3 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

M1HA_JlETBIH gets the first kill in 12 of 100 rounds. 2 percentage points above the level 9 average (10%).

Rounds with first kill 12%+2 pp better than 75%
Opening duels won 50%−1 pp better than 43%

Clutch

Average
Last one alive

M1HA_JlETBIH wins 31 of 100 1v1s. 7 percentage points below the level 9 average (38%).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 kills per death. 0.04 below the level 9 average (1.01).

Headshot rate 46%−2 pp better than 35%
AWP share of kills 27%+17 pp better than 95%
K/D 0.97−0.04 better than 33%
Pistol kills per match 2.2
Knife kills 1 in 23 matches

Impact

Average
Damage and big rounds

M1HA_JlETBIH gets exactly 2 kills in 11.2 of 100 rounds. 1.9 percentage points below the level 9 average (13.1%).

2K rounds 11.2%−1.9 pp better than 6%
3K rounds 5.1%+1.1 pp better than 88%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 1x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.16 below the level 9 average (0.28).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 3.7−0.6 better than 37%
Enemies flashed per round 0.12−0.16 better than 10%
Deaths per round 71%−1 pp better than 64%

Patterns

Soon this shows where M1HA_JlETBIH loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Most kills in a match: 24 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
43% -
0.71 -
69.7 -
1.02-
46% of 41 duels -
0% of 5 situations -
Dust 25
40% -
0.63 -
68.9 -
0.88-
50% of 34 duels -
33% of 3 situations -
Ancient4
25% -
0.60 -
67.7 -
0.83-
30% of 10 duels -
0% of 1 situations -
Anubis4
75% -
0.79 -
81.2 -
1.21-
67% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1HA_JlETBIH plays

Across 23 matches M1HA_JlETBIH averages K/R 0.69, ADR 72.3 and a rating of 0.99. Biggest strength: 3K rounds at 5.1%, better than 88% of level 9 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 7% of level 9 players. Averages 15.3 kills per match with 46% headshots. In 9 of 23 matches the rating was 1.10 or higher (39%), in 9 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 19 matches, win rate 37%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.