M11N11

JP
23 matches tracked 23 matches in 30 days
Last updated:

How does M11N11 play?

Rating 0.93 K/R 0.65 ADR 73.7 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 7
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

M11N11 gets the first kill in 7 of 100 rounds. 3 percentage points below the level 7 average (10%).

Rounds with first kill 7%−3 pp better than 10%
Opening duels won 45%−5 pp better than 13%

Clutch

Average
Last one alive

M11N11 wins 46 of 100 1v1s. 7 percentage points above the level 7 average (39%).

Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.06 below the level 7 average (1.00).

Headshot rate 46%0 pp on par
AWP share of kills 7%−4 pp better than 42%
K/D 0.94−0.06 better than 31%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

M11N11 gets exactly 3 kills in 1.9 of 100 rounds. 2.0 percentage points below the level 7 average (3.9%).

2K rounds 14.8%+1.6 pp better than 91%
3K rounds 1.9%−2.0 pp better than 1%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

M11N11 dies in 69 of 100 rounds. 3 percentage points below the level 7 average (72%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 6.1+1.9 better than 87%
Enemies flashed per round 0.38+0.11 better than 78%
Deaths per round 69%−3 pp better than 89%

Patterns

Soon this shows where M11N11 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.55 · Inferno

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.66 -
75.3 -
0.93-
39% of 23 duels -
40% of 5 situations -
Mirage7
100% -
0.63 -
76.1 -
0.91-
52% of 25 duels -
50% of 2 situations -
Inferno4
50% -
0.63 -
67.9 -
0.90-
31% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M11N11 plays

Across 23 matches M11N11 averages K/R 0.65, ADR 73.7 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 7 players. Averages 15.0 kills per match with 46% headshots. In 6 of 23 matches the rating was 1.10 or higher (26%), in 10 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 23 matches, win rate 70%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.