M0lester_
Name history of M0lester_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does M0lester_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Opening
AverageClutch
StrengthWeapons and aim
StrengthImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: July 2026 with 0.89.
Rating, 1.00 is an average match
Best month: August 2026 with 1.26.
Damage per round (ADR)
Best month: October 2026 with 94.9.
Share of headshot kills
Best month: August 2026 with 55%.
Matches won (win rate)
Best month: July 2026 with 53%.
Best month: August 2026 with 1,954.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
M0lester_ loses the most ELO on Mirage: −50 ELO, 43% wins
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Highest rating in a match: 2.70 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How M0lester_ plays
Across 98 matches M0lester_ averages K/R 0.87 and ADR 92.1; the rating across the 75 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 9. On average 19.1 kills per match, 54% of them headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 46 of 75 matches the rating was 1.10 or higher (61%), in 17 it was below 0.90. In 75 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. M0lester_ loses the most ELO on Mirage (−50 ELO, win rate 43%). Things go best from match 5 of the day (−2 ELO, win rate 54%). Last 30 days: 19 matches, win rate 37%, ELO balance −13.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.