M0GAMBO

Sweden
68 matches tracked
Last updated:

How does M0GAMBO play?

Rating 1.18 (from 20 matches) K/R 0.77 ADR 80.4 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 10% weak 0.75 to 0.89 15% very weak below 0.75 10%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 31%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 85%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether M0GAMBO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 52 before.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
23 matches · 43% win rate

M0GAMBO loses the most ELO in match 1 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 27 · Cache
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 17%
0.81 better than 83%
86.8 better than 80%
1.30-
65% of 34 duels better than 98%
50% of 2 situations better than 80%
Dust 213
38% -
0.66 -
73.3 -
0.91-
50% of 10 duels -
-
Ancient11
73% -
0.76 -
76.5 -
1.08-
33% of 6 duels -
0% of 1 situations -
Anubis9
44% -
0.81 -
84.4 -
1.19-
58% of 19 duels -
33% of 3 situations -
Inferno6
67% -
0.83 -
80.5 -
0.73-
0% of 3 duels -
100% of 1 situations -
Nuke5
0% -
0.66 -
69.4 -
1.13-
60% of 5 duels -
-
Overpass4
75% -
0.78 -
83.9 -
1.16-
67% of 6 duels -
-
Cache3
67% -
0.96 -
93.3 -
1.45-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M0GAMBO plays

Across 68 matches M0GAMBO averages K/R 0.77 and ADR 80.4; the rating across the 20 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 95% of level 9 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 13 of 20 matches the rating was 1.10 or higher (65%), in 5 it was below 0.90. M0GAMBO loses the most ELO in match 1 of the day (−83 ELO, win rate 43%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.