Lyselphidae

Lyselphidae

Germany
21 matches tracked
Last updated:

How does Lyselphidae play?

K/R 0.65 ADR 75.1 from 21 matches
better than most on level 6 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 44%−5 pp better than 9%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 11%−11 pp better than 5%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−3 pp better than 32%
AWP share of kills 15%+4 pp better than 72%
K/D 0.92−0.06 better than 25%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.6 pp better than 85%
Rounds with 3K 2.0%−1.8 pp better than 2%
MVPs per match 2.0−0.2 better than 30%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 75%
Utility damage per round 4.7+0.6 better than 67%
Enemies flashed per round 0.18−0.09 better than 29%
Rounds with a death 71%−2.0 pp better than 75%

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 23 · Cache

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis6
33% –
0.65 –
75.0 –
-
33% of 21 duels –
40% of 5 situations –
Inferno5
60% –
0.69 –
77.6 –
-
57% of 21 duels –
50% of 2 situations –
Dust 24
25% –
0.51 –
59.6 –
-
33% of 12 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Lyselphidae plays

Biggest strength: Utility with impact at 38%. That is better than 75% of players on level 6. Most room to improve: Rounds with 3K at 2.0%. That is better than only 2% of players on level 6. On average 13.9 kills per match, 42% of them headshots. In 21 matches with detailed stats: 0 4Ks and 0 aces. Last 30 days: 7 matches, win rate 86%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.