Lxks_

YE
54 matches tracked
Last updated:

How does Lxks_ play?

Rating 1.07 (from 33 matches) K/R 0.84 ADR 93.8 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 7
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 53%+3 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 18%−3 pp better than 32%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+9 pp better than 90%
AWP share of kills 8%−3 pp better than 47%
K/D 1.08+0.08 better than 84%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 13.0%−0.2 pp better than 51%
Rounds with 3K 5.1%+1.2 pp better than 92%
MVPs per match 3.0+0.7 better than 99%
4Ks and aces 9x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.7+0.5 better than 66%
Enemies flashed per round 0.22−0.05 better than 41%
Rounds with a death 78%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +4 pp, ELO +229
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −15.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.90).

Patterns

From the last 54 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
22 matches · 41% wins
Between 12:00 and 18:00 +37 ELO, win rate 40%

Lxks_ loses the most ELO from match 5 of the day: −23 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Nuke
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
42% -
0.80 -
88.1 -
0.98-
51% of 83 duels -
43% of 7 situations -
Mirage12
50% -
0.88 -
100.8 -
1.07-
62% of 73 duels -
43% of 7 situations -
Ancient10
70% -
0.79 -
90.6 -
1.07-
52% of 88 duels -
50% of 4 situations -
Dust 28
50% -
0.80 -
90.5 -
1.01-
52% of 52 duels -
33% of 3 situations -
Inferno6
33% -
0.90 -
98.7 -
0.90-
46% of 39 duels -
0% of 2 situations -
Nuke5
60% -
0.97 -
97.8 -
1.45-
64% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lxks_ plays

Across 54 matches Lxks_ averages K/R 0.84 and ADR 93.8; the rating across the 33 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 93.8. That is better than 98% of players on level 7. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 7. On average 19.1 kills per match, 55% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 14 of 33 matches the rating was 1.10 or higher (42%), in 10 it was below 0.90. In 33 matches with detailed stats: 9 4Ks and 0 aces. Lxks_ loses the most ELO from match 5 of the day (−23 ELO, win rate 41%). Improved over the last three months: Win rate +4 pp, ELO +229. Got weaker: K/R −0.10, ADR −15.4, Headshots −3 pp. Last 30 days: 3 matches, win rate 100%, ELO balance +84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.