Lunacss

KZ
22 matches tracked 22 matches in 30 days
Last updated:

How does Lunacss play?

Rating 1.09 K/R 0.78 ADR 81.8 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 9%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 56%+6 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so well above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 22%
K/D 1.19+0.22 · Ø 0.97 better than 99%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 82%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 77%
MVPs per match 1.8−0.4 · Ø 2.2 better than 19%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 22%−13 pp · Ø 35% better than 2%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 27%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Patterns

Soon this shows where Lunacss loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
25% -
0.76 -
77.9 -
1.06-
39% of 28 duels -
57% of 7 situations -
Anubis6
83% -
0.75 -
87.7 -
1.08-
59% of 17 duels -
43% of 7 situations -
Dust 25
80% -
0.84 -
83.5 -
1.18-
91% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lunacss plays

Across 22 matches Lunacss averages K/R 0.78, ADR 81.8 and a rating of 1.09. Biggest strength: K/D at 1.19, better than 99% of level 5 players. Most room to improve: Utility hit rate at 22%, better than only 2% of level 5 players. Averages 16.1 kills per match with 47% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. Last 30 days: 22 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.