Lum1ks1

Ukraine
20 matches tracked 20 matches in 30 days
ELO
1,108
Rank EU
#1,042,681
Last updated:

How does Lum1ks1 play?

Rating 1.15 K/R 0.84 ADR 87.4 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 4
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More damage per round than the level 4 average.
AWPerMulti-killsDamage
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 82%
Opening duels won 61%+12 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 33%+11 pp better than 98%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 40%
AWP share of kills 27%+16 pp better than 93%
K/D 1.20+0.24 better than 99%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+2.3 pp better than 96%
Rounds with 3K 4.0%+0.4 pp better than 71%
MVPs per match 2.4+0.3 better than 88%
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−6 pp better than 18%
Utility damage per round 3.9+0.1 better than 57%
Enemies flashed per round 0.20−0.04 better than 41%
Rounds with a death 70%−3 pp better than 91%

Patterns

Soon this shows where Lum1ks1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.82 -
88.4 -
1.11-
59% of 54 duels -
17% of 6 situations -
Anubis3
33% -
0.95 -
88.0 -
1.33-
67% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lum1ks1 plays

Across 20 matches Lum1ks1 averages K/R 0.84, ADR 87.4 and a rating of 1.15. Biggest strength: Rating at 1.15. That is better than 99% of players on level 4. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 4. On average 16.8 kills per match, 41% of them headshots. In 10 of 20 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 20 matches, win rate 45%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.