Lukosius49

LT
118 matches tracked 41 matches in 30 days
Last updated:

How does Lukosius49 play?

Rating 0.92 K/R 0.67 ADR 76.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 42%−4 pp · Ø 46% better than 28%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.09 · Ø 1.00 better than 19%
Pistol kills per match 1.9
Knife kills 4 in 118 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 21%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 12x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 77.1, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
22 matches · 45% win rate
In match 1 of the day −37 ELO
27 matches · 44% win rate
On Saturdays −123 ELO, win rate 41%

Lukosius49 loses the most ELO in match 2 of the day: −85 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.17 · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 77%
0.64 better than 13%
72.6 better than 18%
0.92 better than 23%
35% of 99 duels better than 2%
55% of 20 situations better than 89%
Ancient18
33% better than 10%
0.59 better than 3%
68.6 better than 4%
0.79 better than 2%
43% of 72 duels better than 14%
56% of 9 situations better than 88%
Anubis17
53% better than 60%
0.71 right on the average
77.0 better than 38%
1.00 better than 55%
45% of 75 duels better than 24%
47% of 15 situations better than 73%
Nuke17
53% better than 43%
0.73 better than 44%
86.7 better than 74%
0.98 better than 35%
47% of 77 duels better than 25%
13% of 15 situations better than 5%
Inferno16
44% better than 27%
0.63 better than 16%
71.3 better than 14%
0.84 better than 9%
43% of 72 duels better than 15%
40% of 5 situations better than 57%
Dust 214
50% -
0.67 -
78.3 -
0.92-
32% of 53 duels -
20% of 10 situations -
Cache8
50% -
0.82 -
88.9 -
1.11-
58% of 24 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lukosius49 plays

Across 118 matches Lukosius49 averages K/R 0.67, ADR 76.5 and a rating of 0.92. Biggest strength: Utility hit rate at 49%, better than 99% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 33 of 118 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Lukosius49 loses the most ELO in match 2 of the day (−85 ELO, win rate 45%). Improved over the last three months: Win rate +12 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 77.1, Headshots at 42%. Last 30 days: 41 matches, win rate 54%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.