Luck1E-

LT
76 matches tracked
Last updated:

How does Luck1E- play?

Rating 0.95 K/R 0.67 ADR 74.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 53%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 7x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 74.8, Headshots at 43%, ELO at 1,416
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 −17 ELO, win rate 38%

Luck1E- loses the most ELO on Dust 2: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 34%
0.66 better than 19%
72.7 better than 15%
0.92 better than 20%
38% of 78 duels better than 3%
8% of 12 situations better than 2%
Mirage16
63% better than 90%
0.69 better than 35%
76.1 better than 35%
1.01 better than 55%
44% of 45 duels better than 19%
50% of 10 situations better than 82%
Ancient11
27% -
0.68 -
74.4 -
0.94-
54% of 24 duels -
36% of 14 situations -
Anubis8
63% -
0.77 -
81.9 -
1.11-
50% of 32 duels -
0% of 5 situations -
Inferno7
57% -
0.62 -
69.0 -
0.87-
39% of 31 duels -
0% of 5 situations -
Cache4
25% -
0.53 -
68.3 -
0.70-
56% of 9 duels -
0% of 1 situations -
Nuke4
75% -
0.77 -
78.7 -
1.09-
44% of 9 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luck1E- plays

Across 76 matches Luck1E- averages K/R 0.67, ADR 74.2 and a rating of 0.95. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 23 of 76 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 55 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Luck1E- loses the most ELO on Dust 2 (−3 ELO, win rate 46%). Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.8, Headshots at 43%, ELO at 1,416. Last 30 days: 1 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.