LuCh0-N
Name history of LuCh0-N
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LuCh0-N play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months: 0.57 (at the start 0.66).
Rating, 1.00 is an average match
Best month: October 2026 with 0.83.
Damage per round (ADR)
Best month: June 2026 with 76.1. Last 3 months: 63.7 (at the start 73.2).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 50%).
Best month: August 2026 with 1,341. Last 3 months: 1,090 (at the start 1,277).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
LuCh0-N loses the most ELO on Inferno: −223 ELO, 33% wins
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.67 · Ancient
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How LuCh0-N plays
Across 157 matches LuCh0-N averages K/R 0.59 and ADR 65.7; the rating across the 121 rated matches is 0.81. Biggest strength: Headshot rate at 52%. That is better than 89% of players on level 5. Most room to improve: Rating at 0.81. That is better than only 2% of players on level 5. On average 12.9 kills per match, 52% of them headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 23 of 121 matches the rating was 1.10 or higher (19%), in 73 it was below 0.90. In 121 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.83. LuCh0-N loses the most ELO on Inferno (−223 ELO, win rate 33%). Things go best in match 4 of the day (+73 ELO, win rate 67%). Got weaker: K/R −0.09, ADR −9.5, ELO −187. Unchanged in recent months: Headshots at 52%, Win rate at 49%. Last 30 days: 38 matches, win rate 45%, ELO balance −212.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.