Long_Dab

USA
15 matches tracked
ELO
2,009
Rank NA ▼ 815 places
#7,532 #4,270 in US
30 days · before #6,717 · best #6,717
Last updated:

How does Long_Dab play?

Rating 1.07 K/R 0.79 ADR 84.1 from 15 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 15 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 0% normal 0.90 to 1.09 47% weak 0.75 to 0.89 20% very weak below 0.75 7%
better than most on level 10 midfield weaker than most

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 72% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 15% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 51% no comparison
AWP share of kills 17% no comparison
K/D 1.05 no comparison
Pistol kills per match 3.3

Impact

Damage and big rounds
Rounds with 2K 13.5% no comparison
Rounds with 3K 5.5% no comparison
MVPs per match 2.0 no comparison
4Ks and aces 3x 4K, 0 aces in 15 matches

Utility and deaths

Nades, flashes and deaths
Utility with impact 36% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.22 no comparison
Rounds with a death 76% no comparison

Patterns

Soon this shows where Long_Dab loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 15 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
60% -
0.84 -
90.2 -
1.17-
61% of 31 duels -
60% of 5 situations -
Mirage5
40% -
0.80 -
87.1 -
1.08-
83% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Long_Dab plays

Across 15 matches Long_Dab averages K/R 0.79, ADR 84.1 and a rating of 1.07. On average 16.5 kills per match, 51% of them headshots. In 4 of 15 matches the rating was 1.10 or higher (27%), in 4 it was below 0.90. In 15 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 2 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.