Lonely_Alone

Russia
91 matches tracked
Last updated:

How does Lonely_Alone play?

Rating 1.15 (from 29 matches) K/R 0.88 ADR 92.6 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 29 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 61%+22 pp better than 99%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 32%+21 pp better than 97%
K/D 1.29+0.26 better than 97%
Pistol kills per match 3.3
Knife kills 1 in 91 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.3%+4.0 pp better than 99%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 16x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −4.8, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.86 (at the start 0.94).

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 48% wins

Lonely_Alone loses the most ELO in match 1 of the day: ±0 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 65%
0.93 better than 98%
96.5 better than 97%
1.06-
65% of 212 duels better than 98%
56% of 27 situations better than 91%
Dust 227
67% better than 92%
0.88 better than 93%
93.5 better than 92%
1.20-
56% of 193 duels better than 75%
57% of 21 situations better than 90%
Ancient13
62% -
0.78 -
84.4 -
1.10-
50% of 82 duels -
50% of 14 situations -
Nuke9
56% -
0.89 -
88.1 -
1.53-
60% of 45 duels -
50% of 4 situations -
Cache5
80% -
0.91 -
98.7 -
-
61% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lonely_Alone plays

Across 91 matches Lonely_Alone averages K/R 0.88 and ADR 92.6; the rating across the 29 rated matches is 1.15. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 19.9 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 14 of 29 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 70 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Lonely_Alone loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Dust 2 (+48 ELO, win rate 67%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, ADR −4.8, Win rate −7 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.