LoRd_Naykon

UZ
82 matches tracked 60 matches in 30 days
Last updated:

How does LoRd_Naykon play?

Rating 0.95 (from 62 matches) K/R 0.65 ADR 74.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 5
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 50%+1 pp better than 62%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 83%
Clutch 1v2 won 17%−4 pp better than 29%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−10 pp better than 6%
AWP share of kills 4%−7 pp better than 24%
K/D 0.970.00 level
Pistol kills per match 1.8
Knife kills 3 in 82 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.2 pp better than 19%
Rounds with 3K 2.6%−1.1 pp better than 9%
MVPs per match 1.7−0.4 better than 11%
4Ks and aces 7x 4K, 0 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 6.0+2.1 better than 86%
Enemies flashed per round 0.42+0.17 better than 86%
Rounds with a death 67%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 55% wins

LoRd_Naykon loses the most ELO on Dust 2: −25 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 69%
0.63 better than 17%
73.0 better than 26%
0.97 better than 44%
57% of 125 duels better than 89%
44% of 16 situations better than 67%
Dust 222
55% better than 70%
0.66 better than 26%
73.4 better than 22%
0.96 better than 39%
41% of 76 duels better than 10%
38% of 16 situations level
Ancient10
40% -
0.59 -
66.6 -
0.83-
34% of 32 duels -
43% of 7 situations -
Anubis10
70% -
0.66 -
78.5 -
0.89-
43% of 28 duels -
33% of 3 situations -
Inferno5
20% -
0.75 -
84.2 -
1.08-
76% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoRd_Naykon plays

Across 82 matches LoRd_Naykon averages K/R 0.65 and ADR 74.2; the rating across the 62 rated matches is 0.95. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 98% of players on level 5. Most room to improve: Headshot rate at 34%. That is better than only 6% of players on level 5. On average 13.9 kills per match, 34% of them headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 17 of 62 matches the rating was 1.10 or higher (27%), in 29 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. LoRd_Naykon loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Mirage (+24 ELO, win rate 55%). Last 30 days: 60 matches, win rate 53%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.