LlvV_

CN
145 matches tracked
ELO
2,157
Peak across recorded matches: 2,614
Rank OCE ▼ 581 places
#776
CN #15 in CN
30 days · prev. #195 · best #185
Last updated:

How does LlvV_ play?

Rating 1.08 (from 136 matches) K/R 0.78 ADR 85.0 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 13x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +335
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.1, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +3 ELO
34 matches · 47% win rate
On Sundays +14 ELO, win rate 48%

LlvV_ loses the most ELO in match 2 of the day: +3 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
68% better than 95%
0.77 better than 67%
84.9 better than 73%
1.08 better than 69%
62% of 257 duels better than 95%
42% of 24 situations better than 62%
Dust 238
47% better than 32%
0.81 better than 82%
86.2 better than 77%
1.11 better than 76%
52% of 196 duels better than 56%
35% of 20 situations better than 41%
Ancient27
48% better than 35%
0.79 better than 73%
85.8 better than 73%
1.08 better than 67%
48% of 141 duels better than 30%
55% of 11 situations better than 86%
Anubis9
56% -
0.73 -
80.5 -
1.02-
49% of 49 duels -
33% of 3 situations -
Cache8
50% -
0.70 -
78.7 -
0.92-
60% of 40 duels -
25% of 4 situations -
Inferno3
67% -
0.77 -
81.6 -
1.05-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LlvV_ plays

Across 145 matches LlvV_ averages K/R 0.78 and ADR 85.0; the rating across the 136 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 56 matches. In 61 of 145 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. LlvV_ loses the most ELO in match 2 of the day (+3 ELO, win rate 47%). Things go best on Mirage (+175 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp, ELO +335. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.1, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.