Lkmagic_
How does Lkmagic_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 2,089 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average4.4 utility damage per round and so clearly above the average (4.1).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: July 2026 with 86.2. Last 3 months: 75.9 (at the start 86.2). Slightly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 56% (at the start 52%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Best month: August 2026 with 2,408. Last 3 months: 2,024 (at the start 2,078).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lkmagic_ loses the most ELO on Anubis: −14 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Anubis
- Most kills in a match: 29 · Anubis
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lkmagic_ plays
Across 139 matches Lkmagic_ averages K/R 0.70 and ADR 79.0; the rating across the 90 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · all ELO ranges players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 30 of 90 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 90 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. Lkmagic_ loses the most ELO on Anubis (−14 ELO, win rate 48%). Things go best on Dust 2 (+46 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, +11 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, ADR −10.3, ELO −54. Unchanged in recent months: Win rate at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.