LirsHHAHAHAA

United Kingdom
281 matches tracked 139 matches in 30 days
Last updated:

How does LirsHHAHAHAA play?

Rating 1.25 K/R 0.89 ADR 92.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 281 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.7
Knife kills 22 in 281 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.2%).

2K rounds 18.1%+4.9 pp · Ø 13.2% better than 99%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 66x 4K, 6 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 14%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +5.7, ELO +57
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
41 matches · 46% win rate
On Dust 2 −56 ELO
74 matches · 47% win rate
On Saturdays +1 ELO, win rate 34%

LirsHHAHAHAA loses the most ELO in match 2 of the day: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 9 wins in a row · Aim_redline_faceit
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
51% better than 46%
0.93 better than 97%
93.4 better than 92%
1.30 better than 97%
67% of 457 duels better than 99%
36% of 77 situations better than 44%
Dust 274
47% better than 29%
0.88 better than 93%
92.1 better than 91%
1.25 better than 94%
60% of 367 duels better than 88%
48% of 65 situations better than 75%
Anubis53
55% better than 56%
0.92 better than 97%
94.8 better than 95%
1.27 better than 95%
61% of 259 duels better than 91%
31% of 45 situations better than 34%
Ancient25
48% better than 36%
0.88 better than 93%
91.6 better than 90%
1.20 better than 90%
56% of 123 duels better than 74%
29% of 24 situations better than 26%
Inferno12
67% -
0.85 -
92.6 -
1.17-
55% of 77 duels -
25% of 8 situations -
Nuke8
63% -
0.83 -
85.7 -
1.08-
58% of 40 duels -
0% of 4 situations -
Cache6
50% -
0.90 -
89.2 -
1.30-
68% of 34 duels -
0% of 4 situations -
Aim_map_faceit3
67% -
0.57 -
62.3 -
0.94-
57% of 58 duels -
57% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LirsHHAHAHAA plays

Across 281 matches LirsHHAHAHAA averages K/R 0.89, ADR 92.1 and a rating of 1.25. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 20.0 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 188 of 281 matches the rating was 1.10 or higher (67%), in 47 it was below 0.90. In 215 matches with detailed stats: 66 4Ks and 6 aces. Best month by rating: September 2026 at 1.31. LirsHHAHAHAA loses the most ELO in match 2 of the day (−60 ELO, win rate 46%). Things go best in match 1 of the day (+132 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +36 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +5.7, ELO +57. Got weaker: Headshots −2 pp, Win rate −11 pp. Last 30 days: 139 matches, win rate 52%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.