Lirak

Sweden
213 matches tracked 41 matches in 30 days
Last updated:

How does Lirak play?

Rating 0.87 K/R 0.63 ADR 72.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 213 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.86−0.15 · Ø 1.01 better than 5%
Pistol kills per match 2.4
Knife kills 8 in 213 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.2%).

2K rounds 9.8%−3.4 pp · Ø 13.2% better than 1%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 8x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 60%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.27, ADR −14.3, Headshots −9 pp, Win rate −20 pp, ELO −840

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.57 (at the start 0.77). Well below the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
33 matches · 45% win rate
In match 4 of the day −71 ELO
28 matches · 36% win rate
On Fridays −1 ELO, win rate 43%

Lirak loses the most ELO on Dust 2: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 82%
0.69 better than 31%
78.3 better than 41%
0.95 better than 30%
48% of 238 duels better than 36%
48% of 21 situations better than 77%
Ancient38
42% better than 22%
0.63 better than 8%
73.8 better than 16%
0.88 better than 9%
46% of 186 duels better than 23%
23% of 22 situations better than 15%
Anubis33
58% better than 72%
0.62 better than 8%
72.1 better than 13%
0.88 better than 12%
48% of 175 duels better than 38%
33% of 18 situations better than 40%
Dust 233
45% better than 33%
0.56 better than 1%
66.0 better than 1%
0.82 better than 2%
35% of 141 duels better than 1%
30% of 20 situations better than 34%
Inferno29
52% better than 45%
0.68 better than 33%
76.2 better than 35%
0.92 better than 23%
53% of 121 duels better than 64%
35% of 23 situations better than 45%
Nuke16
19% better than 1%
0.49 better than 1%
60.4 better than 1%
0.65 better than 1%
33% of 64 duels better than 1%
11% of 9 situations better than 4%
Cache15
40% -
0.64 -
75.7 -
0.90-
49% of 35 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lirak plays

Across 213 matches Lirak averages K/R 0.63, ADR 72.8 and a rating of 0.87. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 13.5 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 48 of 213 matches the rating was 1.10 or higher (23%), in 120 it was below 0.90. In 149 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Lirak loses the most ELO on Dust 2 (−73 ELO, win rate 45%). Things go best on Ancient (+56 ELO, win rate 42%). Match no. 3 of the day goes best: 56% win rate, +50 ELO. Got weaker: K/R −0.20, Rating −0.27, ADR −14.3, Headshots −9 pp, Win rate −20 pp, ELO −840. Last 30 days: 41 matches, win rate 39%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.