Linee99

AR
On FACEIT since 2020 260 matches tracked 96 matches in 30 days
Last updated:

How does Linee99 play?

Rating 0.98 K/R 0.71 ADR 77.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.96−0.01 · Ø 0.97 better than 53%
Pistol kills per match 2.6
Knife kills 8 in 260 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 84%
4Ks and aces 25x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 47%
Enemies flashed per round 0.21−0.03 · Ø 0.24 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.6, Headshots at 43%, ELO at 1,159
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
36 matches · 44% win rate
On Dust 2 −3 ELO
91 matches · 49% win rate
On Saturdays −26 ELO, win rate 43%

Linee99 loses the most ELO in match 4 of the day: −122 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
49% better than 44%
0.72 better than 60%
79.7 better than 59%
1.00 better than 60%
49% of 433 duels right on the average
36% of 47 situations better than 45%
Mirage61
51% better than 59%
0.71 better than 54%
76.5 better than 42%
0.99 better than 59%
49% of 277 duels right on the average
63% of 46 situations better than 95%
Anubis30
47% better than 41%
0.72 right on the average
80.7 better than 55%
0.99 better than 54%
47% of 131 duels better than 36%
24% of 21 situations better than 19%
Nuke26
46% better than 23%
0.60 better than 7%
67.1 better than 7%
0.83 better than 8%
44% of 128 duels better than 20%
30% of 20 situations better than 33%
Inferno24
54% better than 66%
0.73 better than 71%
80.6 better than 68%
1.01 better than 68%
48% of 130 duels better than 44%
29% of 7 situations better than 31%
Ancient16
63% better than 87%
0.79 better than 88%
86.3 better than 86%
1.06 better than 84%
44% of 70 duels better than 22%
44% of 9 situations better than 69%
Cache9
44% -
0.61 -
65.9 -
0.85-
43% of 42 duels -
0% of 3 situations -
Vertigo3
33% -
0.60 -
80.3 -
0.78-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Linee99 plays

Across 260 matches Linee99 averages K/R 0.71, ADR 77.8 and a rating of 0.98. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 81 of 260 matches the rating was 1.10 or higher (31%), in 113 it was below 0.90. In 179 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. Linee99 loses the most ELO in match 4 of the day (−122 ELO, win rate 44%). Things go best on Anubis (+24 ELO, win rate 47%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.6, Headshots at 43%, ELO at 1,159. Last 30 days: 96 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.