Limper71

Russia
87 matches tracked 64 matches in 30 days
Last updated:

How does Limper71 play?

Rating 1.02 K/R 0.73 ADR 78.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.05+0.03 · Ø 1.02 better than 70%
Pistol kills per match 2.3
Zeus kills1 in 87 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 64%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 6x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
Whether Limper71 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
23 matches · 35% win rate
In match 1 of the day −49 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%

Limper71 loses the most ELO on Mirage: −57 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.74 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
38% better than 12%
0.74 better than 59%
80.4 better than 53%
1.03 better than 59%
58% of 62 duels better than 87%
33% of 21 situations better than 41%
Mirage23
35% better than 7%
0.66 better than 16%
72.9 better than 15%
0.91 better than 16%
54% of 54 duels better than 71%
38% of 21 situations right on the average
Anubis16
63% better than 86%
0.80 better than 82%
85.7 better than 76%
1.16 better than 91%
58% of 26 duels better than 86%
54% of 13 situations better than 86%
Ancient11
45% -
0.68 -
72.8 -
0.95-
41% of 32 duels -
44% of 9 situations -
Nuke7
57% -
0.75 -
81.1 -
1.05-
59% of 17 duels -
100% of 3 situations -
Inferno4
25% -
0.86 -
92.9 -
1.18-
50% of 14 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Limper71 plays

Across 87 matches Limper71 averages K/R 0.73, ADR 78.8 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. In 87 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Limper71 loses the most ELO on Mirage (−57 ELO, win rate 35%). Last 30 days: 64 matches, win rate 41%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.