LilO7

CN
52 matches tracked 27 matches in 30 days
Last updated:

How does LilO7 play?

Rating 1.00 (from 26 matches) K/R 0.76 ADR 79.4 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 8%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 79%
AWP share of kills 5%−6 pp better than 30%
K/D 1.07+0.04 better than 61%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 55%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.30.0 level
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.10−0.20 better than 3%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 52 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 82%
0.70 better than 28%
71.5 better than 8%
0.95–
56% of 55 duels better than 75%
20% of 15 situations better than 9%
Ancient17
59% better than 71%
0.79 better than 71%
83.5 better than 60%
1.00–
62% of 60 duels better than 94%
36% of 11 situations better than 46%
Anubis7
71% –
0.84 –
89.8 –
1.13–
53% of 32 duels –
0% of 1 situations –
Nuke5
60% –
0.78 –
85.7 –
0.95–
69% of 16 duels –
33% of 3 situations –
Dust 24
50% –
0.71 –
74.9 –
1.11–
31% of 13 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How LilO7 plays

Across 52 matches LilO7 averages K/R 0.76 and ADR 79.4; the rating across the 26 rated matches is 1.00. Biggest strength: Opening duels won at 57%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 8% of players on level 10. On average 16.7 kills per match, 56% of them headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 10 of 26 matches the rating was 1.10 or higher (38%), in 9 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. Things go best in match 1 of the day (+98 ELO, win rate 67%). Last 30 days: 27 matches, win rate 48%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.