LilGeneral

USA
59 matches tracked
Last updated:

How does LilGeneral play?

Rating 0.73 (from 10 matches) K/R 0.57 ADR 65.7 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 10%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 0% normal 0.90 to 1.09 0% weak 0.75 to 0.89 30% very weak below 0.75 60%
Player type
Hits the head
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 5%
Opening duels won 38%−11 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 16%−5 pp better than 23%
Clutch kills per match 1.3−0.3 better than 25%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+7 pp better than 85%
AWP share of kills 12%+1 pp better than 65%
K/D 0.74−0.23 better than 1%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.0%−3.7 pp better than 1%
Rounds with 3K 2.1%−1.6 pp better than 2%
MVPs per match 1.7−0.4 better than 11%
4Ks and aces 1x 4K, 0 aces in 32 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 1%
Utility damage per round 2.2−1.7 better than 12%
Enemies flashed per round 0.27+0.02 better than 59%
Rounds with a death 77%+4 pp better than 14%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +2 pp, ELO +62
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.7, Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.53 (at the start 0.61).

Patterns

From the last 59 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +1 ELO, win rate 38%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Nuke
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 25 · Nuke

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.51 -
63.7 -
0.72-
37% of 51 duels -
33% of 3 situations -
Dust 211
45% -
0.61 -
69.7 -
0.65-
46% of 56 duels -
80% of 5 situations -
Anubis10
60% -
0.55 -
61.5 -
-
44% of 45 duels -
20% of 5 situations -
Nuke8
50% -
0.68 -
75.7 -
1.60-
39% of 31 duels -
71% of 7 situations -
Inferno7
29% -
0.51 -
50.2 -
0.58-
29% of 24 duels -
67% of 3 situations -
Ancient5
40% -
0.54 -
75.9 -
0.65-
44% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LilGeneral plays

Across 59 matches LilGeneral averages K/R 0.57 and ADR 65.7; the rating across the 10 rated matches is 0.73. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 5. Most room to improve: K/D at 0.74. That is better than only 1% of players on level 5. On average 11.9 kills per match, 51% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 1 of 10 matches the rating was 1.10 or higher (10%), in 9 it was below 0.90. In 32 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.81. Improved over the last three months: Headshots +2 pp, ELO +62. Got weaker: K/R −0.08, ADR −6.7, Win rate −7 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.