Lightning976

MN
45 matches tracked 10 matches in 30 days
Last updated:

How does Lightning976 play?

Rating 1.13 K/R 0.83 ADR 92.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

44% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 44%+22 pp · Ø 22% better than 99%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.11+0.10 · Ø 1.01 better than 87%
Pistol kills per match 3.8
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 83%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 81%
4Ks and aces 5x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 52%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.4, Headshots −10 pp, Win rate −26 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.89). Clearly above the average (0.73).

Patterns

Soon this shows where Lightning976 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
47% better than 39%
0.85 better than 94%
93.8 better than 96%
1.18 better than 93%
52% of 96 duels better than 59%
17% of 6 situations better than 8%
Mirage11
64% -
0.82 -
95.7 -
1.11-
56% of 78 duels -
40% of 5 situations -
Ancient6
67% -
0.84 -
88.5 -
1.13-
69% of 35 duels -
0% of 1 situations -
Anubis6
50% -
0.83 -
93.5 -
1.10-
55% of 49 duels -
0% of 2 situations -
Inferno4
50% -
0.99 -
105.7 -
1.40-
82% of 22 duels -
20% of 5 situations -
Nuke3
67% -
0.57 -
66.7 -
0.69-
33% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lightning976 plays

Across 45 matches Lightning976 averages K/R 0.83, ADR 92.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 8 players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 25 of 45 matches the rating was 1.10 or higher (56%), in 14 it was below 0.90. In 25 matches with detailed stats: 5 4Ks and 2 aces. Got weaker: K/R −0.10, Rating −0.14, ADR −8.4, Headshots −10 pp, Win rate −26 pp. Last 30 days: 10 matches, win rate 60%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.