Licoo-
How does Licoo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.05).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.94. Last 3 months: 0.93 (at the start 0.80). Well below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 77.5. Last 3 months: 76.1 (at the start 74.1). Slightly below the average (80.6).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months unchanged at 54%. Slightly above the average (52%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 52%). Slightly above the average (52%).
Best month: August 2026 with 2,976. Last 3 months: 2,881 (at the start 2,784).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Licoo- loses the most ELO on Mirage: −52 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.20 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How Licoo- plays
Across 246 matches Licoo- averages K/R 0.68 and ADR 75.6; the rating across the 206 rated matches is 0.92. Most room to improve: K/D at 0.88, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 60 of 206 matches the rating was 1.10 or higher (29%), in 105 it was below 0.90. In 164 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. Licoo- loses the most ELO on Mirage (−52 ELO, win rate 59%). Things go best on Anubis (+162 ELO, win rate 61%). Match no. 3 of the day goes best: 73% win rate, +60 ELO. Improved over the last three months: Rating +0.13, ELO +97. Unchanged in recent months: K/R at 0.69, ADR at 76.1, Headshots at 54%, Win rate at 54%. Last 30 days: 94 matches, win rate 57%, net ELO +109.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.