Licoo-

Russia
On FACEIT since 2024 246 matches tracked 94 matches in 30 days
Last updated:

How does Licoo- play?

Rating 0.92 (from 206 matches) K/R 0.68 ADR 75.6 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 48%−3 pp · Ø 51% better than 17%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.88−0.17 · Ø 1.05 better than 2%
Pistol kills per match 2.6
Knife kills 1 in 246 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 30x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.3 · Ø 3.8 better than 36%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.13, ELO +97
= Stayed the same
K/R at 0.69, ADR at 76.1, Headshots at 54%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
29 matches · 59% win rate
Between 0:00 and 6:00 +51 ELO, win rate 43%
On Thursdays −27 ELO, win rate 34%

Licoo- loses the most ELO on Mirage: −52 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
49% better than 33%
0.71 better than 30%
77.6 better than 28%
0.99 better than 26%
48% of 503 duels better than 27%
26% of 34 situations better than 19%
Anubis51
61% better than 75%
0.68 better than 17%
76.8 better than 24%
0.86 better than 2%
46% of 322 duels better than 18%
30% of 20 situations better than 28%
Ancient35
51% better than 42%
0.66 better than 10%
71.6 better than 6%
0.89 better than 6%
45% of 177 duels better than 13%
24% of 21 situations better than 17%
Mirage29
59% better than 75%
0.62 better than 4%
72.8 better than 10%
0.85 better than 2%
46% of 123 duels better than 16%
41% of 17 situations better than 58%
Inferno19
58% right on the average
0.79 right on the average
84.9 better than 52%
1.08-
53% of 105 duels better than 39%
27% of 11 situations better than 23%
Nuke14
50% -
0.63 -
69.8 -
0.88-
53% of 66 duels -
40% of 10 situations -
Cache6
50% -
0.48 -
56.6 -
0.68-
36% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Licoo- plays

Across 246 matches Licoo- averages K/R 0.68 and ADR 75.6; the rating across the 206 rated matches is 0.92. Most room to improve: K/D at 0.88, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 60 of 206 matches the rating was 1.10 or higher (29%), in 105 it was below 0.90. In 164 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. Licoo- loses the most ELO on Mirage (−52 ELO, win rate 59%). Things go best on Anubis (+162 ELO, win rate 61%). Match no. 3 of the day goes best: 73% win rate, +60 ELO. Improved over the last three months: Rating +0.13, ELO +97. Unchanged in recent months: K/R at 0.69, ADR at 76.1, Headshots at 54%, Win rate at 54%. Last 30 days: 94 matches, win rate 57%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.