Lichnost

EH
112 matches tracked 41 matches in 30 days
Last updated:

How does Lichnost play?

Rating 1.08 (from 91 matches) K/R 0.78 ADR 82.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 4
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average.
Multi-killsClutcherEntry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 50%+1 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+7 pp better than 83%
Clutch 1v2 won 26%+4 pp better than 81%
Clutch kills per match 2.0+0.3 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+4 pp better than 74%
AWP share of kills 13%+2 pp better than 64%
K/D 1.05+0.09 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+1.5 pp better than 90%
Rounds with 3K 4.6%+0.9 pp better than 92%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 24x 4K, 3 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 16%
Utility damage per round 2.3−1.5 better than 16%
Enemies flashed per round 0.10−0.14 better than 14%
Rounds with a death 74%+1 pp better than 45%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79
▼ Got worse
ADR −4.4, Headshots −2 pp, Win rate −15 pp, ELO −352

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −2 ELO
20 matches · 45% wins
In match 2 of the day ±0 ELO
20 matches · 45% wins
Between 0:00 and 6:00 +4 ELO, win rate 40%
On Mondays ±0 ELO, win rate 30%

Lichnost loses the most ELO on Mirage: −2 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.18 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 31%
0.79 better than 89%
84.6 better than 86%
1.12 better than 91%
50% of 200 duels better than 56%
42% of 19 situations better than 66%
Ancient20
65% better than 93%
0.85 better than 98%
85.8 better than 87%
1.18 better than 99%
60% of 105 duels better than 94%
46% of 13 situations better than 76%
Mirage20
45% better than 37%
0.69 level
75.5 better than 44%
0.94 better than 42%
46% of 108 duels better than 35%
46% of 13 situations better than 75%
Anubis14
57% -
0.82 -
83.7 -
1.09-
45% of 77 duels -
40% of 5 situations -
Inferno7
29% -
0.78 -
77.8 -
1.05-
62% of 26 duels -
43% of 7 situations -
Cache6
33% -
0.75 -
80.4 -
0.99-
52% of 27 duels -
25% of 4 situations -
Nuke3
100% -
0.83 -
84.5 -
1.14-
54% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lichnost plays

Across 112 matches Lichnost averages K/R 0.78 and ADR 82.3; the rating across the 91 rated matches is 1.08. Biggest strength: Rating at 1.08. That is better than 95% of players on level 4. Most room to improve: Utility with impact at 28%. That is better than only 16% of players on level 4. On average 17.2 kills per match, 47% of them headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 44 of 91 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 91 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. Lichnost loses the most ELO on Mirage (−2 ELO, win rate 45%). Things go best from match 5 of the day (+74 ELO, win rate 55%). Got weaker: ADR −4.4, Headshots −2 pp, Win rate −15 pp, ELO −352. Unchanged in recent months: K/R at 0.79. Last 30 days: 41 matches, win rate 46%, ELO balance +92.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.