Lewyy

Poland
83 matches tracked 62 matches in 30 days
Last updated:

How does Lewyy play?

Rating 0.95 K/R 0.69 ADR 78.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 13%−9 pp better than 7%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 41%
AWP share of kills 2%−8 pp better than 14%
K/D 0.98−0.02 better than 39%
Pistol kills per match 2.9
Knife kills 2 in 83 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 62%
Rounds with 3K 2.8%−1.1 pp better than 8%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 4x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.27−0.01 better than 52%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
36 matches · 36% wins
Between 12:00 and 18:00 +13 ELO, win rate 25%

Lewyy loses the most ELO from match 5 of the day: ±0 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 35%
0.68 better than 25%
77.8 better than 40%
0.91 better than 16%
51% of 133 duels level
25% of 16 situations better than 17%
Ancient21
43% better than 21%
0.73 level
81.2 better than 54%
0.99 better than 42%
49% of 96 duels better than 44%
36% of 11 situations better than 42%
Anubis9
78% -
0.75 -
82.0 -
1.12-
46% of 28 duels -
43% of 7 situations -
Nuke9
56% -
0.70 -
75.8 -
0.99-
62% of 29 duels -
63% of 8 situations -
Cache8
38% -
0.63 -
75.2 -
0.86-
57% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lewyy plays

Across 83 matches Lewyy averages K/R 0.69, ADR 78.5 and a rating of 0.95. Most room to improve: Rounds with 3K at 2.8%. That is better than only 8% of players on level 8. On average 15.5 kills per match, 46% of them headshots. The strongest map is Mirage with a 47% win rate in 34 matches. In 24 of 83 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 83 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Lewyy loses the most ELO from match 5 of the day (±0 ELO, win rate 36%). Things go best on Mirage (+27 ELO, win rate 47%). Last 30 days: 62 matches, win rate 50%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.