LewT2

Belgium
172 matches tracked
Last updated:

How does LewT2 play?

Rating 0.95 (from 152 matches) K/R 0.66 ADR 69.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.1
Knife kills 2 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 16x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +321
= Stayed the same
K/R at 0.66
▼ Got worse
ADR −4.6, Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
40 matches · 55% win rate
Between 12:00 and 18:00 −23 ELO, win rate 40%
On Saturdays +3 ELO, win rate 45%

LewT2 loses the most ELO on Dust 2: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 38%
0.66 better than 18%
69.1 better than 6%
0.96 better than 34%
43% of 120 duels better than 12%
41% of 32 situations better than 60%
Dust 240
55% better than 69%
0.62 better than 7%
66.8 better than 2%
0.89 better than 11%
40% of 103 duels better than 5%
38% of 24 situations better than 55%
Anubis28
50% better than 44%
0.67 better than 22%
69.4 better than 7%
0.99 better than 44%
35% of 60 duels better than 2%
48% of 23 situations better than 75%
Ancient21
62% better than 84%
0.69 better than 24%
72.9 better than 13%
0.96 better than 28%
33% of 66 duels better than 1%
50% of 16 situations better than 78%
Inferno13
69% -
0.70 -
73.0 -
1.02-
46% of 48 duels -
33% of 9 situations -
Cache8
63% -
0.69 -
65.9 -
0.97-
35% of 23 duels -
38% of 8 situations -
Nuke8
25% -
0.69 -
71.3 -
0.99-
41% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LewT2 plays

Across 172 matches LewT2 averages K/R 0.66 and ADR 69.4; the rating across the 152 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 8 players. Averages 15.0 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 47 of 152 matches the rating was 1.10 or higher (31%), in 68 it was below 0.90. In 151 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. LewT2 loses the most ELO on Dust 2 (−23 ELO, win rate 55%). Things go best on Anubis (+54 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +321. Got weaker: ADR −4.6, Win rate −5 pp. Unchanged in recent months: K/R at 0.66. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.