Levk00

Ukraine
112 matches tracked
Last updated:

How does Levk00 play?

Rating 1.04 (from 111 matches) K/R 0.77 ADR 87.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 14%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 77%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 11x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +7.4, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −183

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +90 ELO, win rate 44%
On Sundays −90 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 21%
0.74 better than 45%
81.6 right on the average
1.00 better than 32%
50% of 193 duels better than 39%
36% of 11 situations better than 43%
Mirage24
58% better than 73%
0.76 better than 56%
86.3 better than 73%
1.03 better than 47%
51% of 115 duels better than 47%
38% of 8 situations right on the average
Ancient20
40% better than 13%
0.82 better than 81%
95.9 better than 95%
1.10 better than 68%
55% of 111 duels better than 69%
63% of 8 situations better than 94%
Anubis18
67% better than 91%
0.80 better than 73%
89.3 better than 85%
1.10 better than 65%
59% of 98 duels better than 84%
27% of 11 situations better than 23%
Inferno8
50% -
0.72 -
92.1 -
0.96-
45% of 47 duels -
25% of 4 situations -
Nuke6
33% -
0.72 -
80.2 -
0.97-
45% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Levk00 plays

Across 112 matches Levk00 averages K/R 0.77 and ADR 87.2; the rating across the 111 rated matches is 1.04. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 40 of 111 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 36 matches with detailed stats: 11 4Ks and 0 aces. Things go best on Mirage (+120 ELO, win rate 58%). Match no. 1 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +7.4, Win rate +6 pp. Got weaker: Headshots −4 pp, ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.