Lernaean

LT
275 matches tracked 58 matches in 30 days
Last updated:

How does Lernaean play?

Rating 0.92 (from 176 matches) K/R 0.68 ADR 73.6 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 8
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 9%
Opening duels won 45%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 31%
Clutch 1v2 won 16%−4 pp better than 19%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 43%
AWP share of kills 3%−7 pp better than 18%
K/D 0.91−0.09 better than 15%
Pistol kills per match 2.5
Knife kills 2 in 275 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 24%
Rounds with 3K 3.3%−0.6 pp better than 23%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 21x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.1−0.2 better than 50%
Enemies flashed per round 0.12−0.16 better than 10%
Rounds with a death 74%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.67, ADR at 73.2
▼ Got worse
ELO −266

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70).

Patterns

From the last 275 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −98 ELO
65 matches · 40% wins
On Inferno −59 ELO
47 matches · 47% wins
Between 0:00 and 6:00 −52 ELO, win rate 30%
On Saturdays −55 ELO, win rate 34%

Lernaean loses the most ELO from match 5 of the day: −98 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
46% better than 34%
0.67 better than 21%
75.0 better than 22%
0.95 better than 28%
42% of 244 duels better than 9%
29% of 41 situations better than 27%
Inferno47
47% better than 33%
0.66 better than 22%
71.1 better than 13%
0.89 better than 12%
46% of 166 duels better than 25%
28% of 29 situations better than 29%
Ancient39
41% better than 16%
0.68 better than 26%
74.4 better than 20%
0.92 better than 20%
45% of 126 duels better than 20%
42% of 24 situations better than 61%
Anubis32
66% better than 91%
0.70 better than 31%
74.8 better than 20%
0.96 better than 29%
51% of 129 duels level
38% of 16 situations level
Mirage27
41% better than 19%
0.68 better than 25%
72.9 better than 16%
0.77-
36% of 70 duels better than 2%
40% of 10 situations better than 59%
Cache21
33% -
0.66 -
72.8 -
0.88-
45% of 65 duels -
43% of 7 situations -
Nuke12
42% -
0.64 -
64.3 -
0.75-
48% of 31 duels -
38% of 8 situations -
Overpass9
56% -
0.76 -
80.0 -
-
47% of 15 duels -
0% of 1 situations -
Vertigo4
75% -
0.74 -
80.0 -
1.08-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lernaean plays

Across 275 matches Lernaean averages K/R 0.68 and ADR 73.6; the rating across the 176 rated matches is 0.92. Most room to improve: Rounds with first kill at 7%. That is better than only 9% of players on level 8. On average 15.0 kills per match, 46% of them headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 47 of 176 matches the rating was 1.10 or higher (27%), in 88 it was below 0.90. In 176 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 0.95. Lernaean loses the most ELO from match 5 of the day (−98 ELO, win rate 40%). Things go best on Anubis (+119 ELO, win rate 66%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −266. Unchanged in recent months: K/R at 0.67, ADR at 73.2. Last 30 days: 58 matches, win rate 40%, ELO balance +43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.