LenniKarl

Germany
273 matches tracked 90 matches in 30 days
ELO ▼ 130
2,931
30-day peak: 3,079
Rank EU ▼ 691 places
#10,142 #225 in DE
30 days · before #9,451 · best #9,065
Last updated:

How does LenniKarl play?

Rating 1.19 (from 223 matches) K/R 0.85 ADR 91.8 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 223 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. More damage per round than the level 10 average.
Multi-killsHeadshotsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 65%+14 pp better than 99%
AWP share of kills 6%−5 pp better than 35%
K/D 1.21+0.17 better than 91%
Pistol kills per match 4.7
Knife kills 17 in 273 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 76x 4K, 9 aces in 228 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 8.2+4.1 better than 98%
Enemies flashed per round 0.61+0.31 better than 98%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 91.5, Win rate at 57%
▼ Got worse
Headshots −2 pp, ELO −87

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.85 (at the start 0.88).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −204 ELO
54 matches · 50% wins
On Dust 2 −128 ELO
98 matches · 57% wins
Between 6:00 and 12:00 −121 ELO, win rate 48%
On Tuesdays −93 ELO, win rate 50%

LenniKarl loses the most ELO on Cache: −204 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
57% better than 67%
0.88 better than 94%
93.7 better than 94%
1.22 better than 92%
57% of 467 duels better than 80%
31% of 64 situations better than 30%
Inferno61
66% better than 84%
0.84 better than 82%
92.7 better than 87%
1.18 better than 81%
60% of 317 duels better than 83%
31% of 42 situations better than 33%
Cache54
50% -
0.85 -
90.5 -
1.22-
53% of 230 duels -
36% of 39 situations -
Ancient39
59% better than 69%
0.84 better than 88%
89.3 better than 85%
1.19 better than 91%
47% of 169 duels better than 24%
33% of 24 situations better than 37%
Nuke21
48% better than 23%
0.79 better than 68%
87.7 better than 76%
1.01-
53% of 107 duels better than 57%
30% of 10 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How LenniKarl plays

Across 273 matches LenniKarl averages K/R 0.85 and ADR 91.8; the rating across the 223 rated matches is 1.19. Biggest strength: Headshot rate at 65%. That is better than 99% of players on level 10. On average 18.4 kills per match, 65% of them headshots. The strongest map is Inferno with a 66% win rate in 61 matches. In 127 of 223 matches the rating was 1.10 or higher (57%), in 54 it was below 0.90. In 228 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: August 2026 at 1.22. LenniKarl loses the most ELO on Cache (−204 ELO, win rate 50%). Things go best on Inferno (+125 ELO, win rate 66%). Got weaker: Headshots −2 pp, ELO −87. Unchanged in recent months: K/R at 0.85, ADR at 91.5, Win rate at 57%. Last 30 days: 90 matches, win rate 52%, ELO balance −76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.