Lenkaaa920

Poland
334 matches tracked 86 matches in 30 days
Last updated:

How does Lenkaaa920 play?

Rating 0.97 K/R 0.70 ADR 81.0 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.97−0.06 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 1 in 334 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 33x 4K, 5 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +311
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 80.7
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −148 ELO
47 matches · 40% win rate
On Dust 2 −138 ELO
39 matches · 36% win rate
Between 0:00 and 6:00 −198 ELO, win rate 43%
On Mondays −150 ELO, win rate 39%

Lenkaaa920 loses the most ELO in match 3 of the day: −148 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 34%
0.68 better than 18%
78.3 better than 33%
0.94 better than 17%
44% of 456 duels better than 12%
32% of 53 situations better than 31%
Anubis54
54% better than 53%
0.67 better than 14%
78.5 better than 34%
0.94 better than 17%
50% of 226 duels better than 40%
37% of 27 situations better than 46%
Ancient50
52% better than 44%
0.65 better than 9%
77.1 better than 24%
0.89 better than 7%
48% of 185 duels better than 27%
17% of 35 situations better than 9%
Cache44
57% -
0.79 -
88.3 -
1.10-
60% of 152 duels -
43% of 35 situations -
Dust 239
36% better than 6%
0.72 better than 35%
83.9 better than 63%
1.01 better than 35%
52% of 202 duels right on the average
56% of 18 situations better than 90%
Nuke32
47% better than 24%
0.78 better than 61%
86.5 better than 69%
1.06 better than 54%
59% of 140 duels better than 82%
33% of 15 situations better than 36%
Inferno11
36% -
0.67 -
82.8 -
0.94-
49% of 49 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lenkaaa920 plays

Across 334 matches Lenkaaa920 averages K/R 0.70, ADR 81.0 and a rating of 0.97. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 38% headshots. The strongest map is Cache with a 57% win rate in 44 matches. In 106 of 334 matches the rating was 1.10 or higher (32%), in 145 it was below 0.90. In 258 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. Lenkaaa920 loses the most ELO in match 3 of the day (−148 ELO, win rate 40%). Things go best on Nuke (+86 ELO, win rate 47%). From match no. 5 of the day on, things go best: 54% win rate, +3 ELO. Improved over the last three months: Win rate +3 pp, ELO +311. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 80.7. Last 30 days: 86 matches, win rate 49%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.