LeanxD

Brazil
108 matches tracked
Last updated:

How does LeanxD play?

Rating 0.96 (from 97 matches) K/R 0.68 ADR 75.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 25% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 15% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 4% no comparison
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 2.5
Knife kills 2 in 108 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 11.9% no comparison
3K rounds 3.2% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 1x 4K, 0 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.30 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LeanxD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 89 before.

Kills per round (K/R)

0.53
JunJulAugSepOct

Best month: June 2026 with 0.69.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
26 matches · 54% win rate

LeanxD loses the most ELO on Ancient: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 54%
0.61 better than 5%
73.2 better than 16%
0.91 better than 12%
54% of 107 duels better than 67%
18% of 17 situations better than 8%
Ancient26
54% better than 56%
0.73 better than 46%
77.7 better than 31%
1.03 right on the average
51% of 95 duels right on the average
35% of 20 situations better than 43%
Mirage18
67% better than 94%
0.76 better than 63%
82.6 better than 63%
1.07 better than 66%
52% of 71 duels better than 58%
50% of 10 situations better than 81%
Inferno15
67% better than 87%
0.64 better than 9%
69.6 better than 6%
0.89 better than 6%
51% of 70 duels better than 43%
29% of 7 situations better than 35%
Anubis8
38% -
0.72 -
76.6 -
0.95-
59% of 22 duels -
33% of 3 situations -
Cache4
25% -
0.60 -
70.2 -
0.82-
59% of 22 duels -
0% of 4 situations -
Nuke4
100% -
0.74 -
76.6 -
1.00-
71% of 17 duels -
50% of 2 situations -
Overpass3
33% -
0.63 -
77.0 -
0.96-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeanxD plays

Across 108 matches LeanxD averages K/R 0.68 and ADR 75.7; the rating across the 97 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 60% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 28 of 97 matches the rating was 1.10 or higher (29%), in 43 it was below 0.90. In 19 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. LeanxD loses the most ELO on Ancient (−27 ELO, win rate 54%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.