LeAnD1

Switzerland
127 matches tracked
Last updated:

How does LeAnD1 play?

Rating 0.95 K/R 0.69 ADR 73.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 26%−11 pp · Ø 37% better than 8%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so right on the average (0.93).

Headshot rate 41%−1 pp · Ø 42% better than 49%
AWP share of kills 7%−4 pp · Ø 11% better than 44%
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly above the average (12.3%).

2K rounds 13.1%+0.8 pp · Ø 12.3% better than 73%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 42%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 8x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 20%−13 pp · Ø 33% better than 1%
Utility damage per round 2.6−0.8 · Ø 3.4 better than 28%
Enemies flashed per round 0.47+0.24 · Ø 0.23 better than 93%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Rating +0.05, Headshots +5 pp
= Stayed the same
K/R at 0.70, ADR at 73.2, Win rate at 45%, ELO at 777
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.68). Just above the average (0.69).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
30 matches · 57% win rate
On Wednesdays −24 ELO, win rate 32%

LeAnD1 loses the most ELO on Dust 2: −56 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 19%
0.71 better than 64%
73.4 better than 35%
0.98 better than 67%
37% of 127 duels better than 5%
33% of 36 situations better than 39%
Dust 230
57% better than 82%
0.66 better than 37%
69.0 better than 13%
0.91 better than 37%
38% of 112 duels better than 6%
20% of 20 situations better than 14%
Ancient18
56% better than 71%
0.74 better than 78%
76.8 better than 58%
0.99 better than 75%
57% of 37 duels better than 92%
25% of 12 situations better than 20%
Inferno13
46% -
0.70 -
78.7 -
0.99-
37% of 38 duels -
67% of 3 situations -
Anubis11
36% -
0.62 -
68.2 -
0.83-
55% of 31 duels -
40% of 10 situations -
Nuke7
29% -
0.75 -
73.7 -
1.02-
35% of 17 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeAnD1 plays

Across 127 matches LeAnD1 averages K/R 0.69, ADR 73.0 and a rating of 0.95. Most room to improve: Utility hit rate at 20%, better than only 1% of level 3 players. Averages 15.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 40 of 127 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. LeAnD1 loses the most ELO on Dust 2 (−56 ELO, win rate 57%). Things go best on Mirage (+32 ELO, win rate 40%). Improved over the last three months: Rating +0.05, Headshots +5 pp. Unchanged in recent months: K/R at 0.70, ADR at 73.2, Win rate at 45%, ELO at 777.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.