Laya2023

MN
126 matches tracked 18 matches in 30 days
Last updated:

How does Laya2023 play?

Rating 1.00 K/R 0.71 ADR 76.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 12x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.2
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
37 matches · 49% win rate
In match 2 of the day −26 ELO
30 matches · 30% win rate

Laya2023 loses the most ELO on Anubis: −56 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
49% better than 36%
0.71 better than 39%
74.9 better than 24%
0.98 better than 35%
55% of 135 duels better than 73%
24% of 25 situations better than 16%
Mirage35
43% better than 20%
0.71 better than 37%
76.5 better than 30%
0.98 better than 34%
46% of 135 duels better than 24%
44% of 25 situations better than 69%
Inferno18
33% better than 4%
0.69 better than 29%
75.2 better than 20%
1.00 better than 36%
35% of 51 duels better than 1%
13% of 8 situations better than 6%
Ancient16
50% better than 41%
0.70 better than 29%
76.6 better than 25%
0.99 better than 37%
47% of 74 duels better than 24%
33% of 15 situations better than 37%
Cache8
88% -
0.83 -
83.6 -
1.20-
63% of 41 duels -
33% of 6 situations -
Dust 26
67% -
0.68 -
73.3 -
1.02-
50% of 24 duels -
75% of 4 situations -
Nuke6
50% -
0.75 -
78.0 -
1.05-
53% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laya2023 plays

Across 126 matches Laya2023 averages K/R 0.71, ADR 76.3 and a rating of 1.00. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 40 of 126 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 67 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Laya2023 loses the most ELO on Anubis (−56 ELO, win rate 49%). Things go best on Mirage (+34 ELO, win rate 43%). Match no. 3 of the day goes best: 54% win rate, +26 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.2. Got weaker: Win rate −3 pp, ELO −50. Unchanged in recent months: Headshots at 46%. Last 30 days: 18 matches, win rate 44%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.