LavL-

Russia
On FACEIT since 2014 284 matches tracked 62 matches in 30 days
ELO ▼ 6
3,497
30-day peak: 3,603
Rank EU ▼ 21 places
#1,016
RU #293 in RU
30 days · prev. #995 · best #843
Last updated:

How does LavL- play?

Rating 1.21 K/R 0.86 ADR 88.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 284 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.1
Knife kills 6 in 284 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 80%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 64x 4K, 11 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.5 · Ø 3.8 better than 8%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +336
= Stayed the same
K/R at 0.85, Rating at 1.21, ADR at 88.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.85 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
33 matches · 52% win rate
On Dust 2 −103 ELO
112 matches · 54% win rate
On Tuesdays −77 ELO, win rate 45%

LavL- loses the most ELO on Mirage: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.75 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
54% better than 47%
0.89 better than 92%
92.0 better than 88%
1.26 better than 91%
58% of 700 duels better than 78%
40% of 55 situations right on the average
Nuke44
55% better than 37%
0.86 better than 84%
87.0 better than 71%
1.21 better than 83%
56% of 298 duels better than 64%
42% of 26 situations better than 55%
Cache37
73% better than 89%
0.90 better than 89%
92.9 better than 79%
1.29 better than 90%
66% of 201 duels better than 96%
50% of 18 situations better than 74%
Mirage33
52% better than 37%
0.80 better than 67%
85.0 better than 63%
1.12 better than 67%
61% of 180 duels better than 90%
48% of 31 situations better than 78%
Anubis25
64% better than 77%
0.81 better than 75%
85.5 better than 69%
1.14 better than 74%
56% of 172 duels better than 69%
33% of 12 situations better than 37%
Inferno23
61% better than 47%
0.81 better than 62%
84.0 better than 50%
1.14 better than 56%
57% of 106 duels better than 54%
20% of 10 situations better than 11%
Ancient10
50% -
0.70 -
77.8 -
1.02-
58% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LavL- plays

Across 284 matches LavL- averages K/R 0.86, ADR 88.9 and a rating of 1.21. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 37 matches. In 181 of 284 matches the rating was 1.10 or higher (64%), in 59 it was below 0.90. In 249 matches with detailed stats: 64 4Ks and 11 aces. Best month by rating: August 2026 at 1.25. LavL- loses the most ELO on Mirage (−120 ELO, win rate 52%). Things go best on Cache (+139 ELO, win rate 73%). Improved over the last three months: Win rate +12 pp, ELO +336. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 88.5. Last 30 days: 62 matches, win rate 53%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.