Lareu

Portugal
89 matches tracked 54 matches in 30 days
Last updated:

How does Lareu play?

Rating 1.11 K/R 0.78 ADR 83.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 2%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 48%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 15x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 78%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
Whether Lareu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
26 matches · 50% win rate

Lareu loses the most ELO on Mirage: −13 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 46%
0.79 better than 77%
84.2 better than 71%
1.11 better than 79%
56% of 73 duels better than 79%
30% of 30 situations better than 28%
Anubis14
50% -
0.78 -
85.2 -
1.13-
54% of 50 duels -
60% of 10 situations -
Dust 214
36% -
0.75 -
86.9 -
1.04-
64% of 42 duels -
7% of 14 situations -
Ancient11
55% -
0.85 -
87.0 -
1.28-
57% of 30 duels -
38% of 8 situations -
Cache8
13% -
0.75 -
78.6 -
1.06-
40% of 30 duels -
40% of 10 situations -
Inferno8
75% -
0.72 -
80.5 -
0.99-
58% of 31 duels -
17% of 6 situations -
Nuke8
75% -
0.80 -
78.9 -
1.19-
52% of 21 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lareu plays

Across 89 matches Lareu averages K/R 0.78, ADR 83.7 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 9 players. Averages 17.1 kills per match with 34% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 40 of 89 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. Lareu loses the most ELO on Mirage (−13 ELO, win rate 50%). Things go best in match 1 of the day (+75 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +75 ELO. Last 30 days: 54 matches, win rate 48%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.