LapeX-

Germany
139 matches tracked 76 matches in 30 days
Last updated:

How does LapeX- play?

Rating 1.09 (from 89 matches) K/R 0.78 ADR 82.7 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.12+0.10 · Ø 1.02 better than 77%
Pistol kills per match 3.0
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 17x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +6.6, Headshots +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
66 matches · 38% win rate
On Ancient −68 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +39 ELO, win rate 45%
On Mondays −34 ELO, win rate 45%

LapeX- loses the most ELO in match 1 of the day: −72 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 28%
0.80 better than 74%
87.1 better than 77%
1.11 better than 73%
63% of 136 duels better than 95%
35% of 20 situations better than 45%
Dust 231
45% better than 26%
0.77 better than 64%
84.8 better than 68%
1.09 better than 67%
48% of 100 duels better than 31%
43% of 14 situations better than 64%
Nuke21
48% better than 26%
0.78 better than 61%
82.1 better than 49%
0.95-
38% of 39 duels better than 3%
25% of 4 situations better than 17%
Inferno19
63% better than 77%
0.77 better than 54%
82.8 better than 48%
1.16-
56% of 66 duels better than 70%
30% of 10 situations better than 21%
Mirage18
67% better than 92%
0.78 better than 67%
79.1 better than 41%
1.15-
59% of 41 duels better than 88%
63% of 8 situations better than 95%
Anubis6
67% -
0.71 -
73.0 -
1.09-
43% of 23 duels -
57% of 7 situations -
Cache6
33% -
0.72 -
76.4 -
0.97-
50% of 26 duels -
-
Overpass5
20% -
0.75 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LapeX- plays

Across 139 matches LapeX- averages K/R 0.78 and ADR 82.7; the rating across the 89 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 85 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. LapeX- loses the most ELO in match 1 of the day (−72 ELO, win rate 38%). Things go best on Nuke (+10 ELO, win rate 48%). Match no. 2 of the day goes best: 60% win rate, −49 ELO. Improved over the last three months: K/R +0.05, ADR +6.6, Headshots +19 pp. Got weaker: Win rate −8 pp. Last 30 days: 76 matches, win rate 53%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.