Lackeren
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
Clutch
Weapons and aim
Average45 of 100 kills by Lackeren are headshots. 1 percentage point above the level 5 average (44%).
Impact
AverageAverages 1.9 round MVPs per match. 0.2 below the level 5 average (2.1).
Utility and deaths
StrengthLackeren dies in 70 of 100 rounds. 3 percentage points below the level 5 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: January 2026 with 0.78.
Rating, 1.00 is an average match
Best month: January 2026 with 1.12.
Damage per round (ADR)
Best month: January 2026 with 76.5.
Share of headshot kills
Best month: September 2026 with 48%.
Matches won (win rate)
Best month: February 2026 with 64%.
Best month: September 2026 with 1,065.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 17%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 43 · Nuke
- Highest rating in a match: 1.79 · Nuke
Maps in detail
from the last 29 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lackeren plays
Across 29 matches Lackeren averages K/R 0.66, ADR 72.3 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 17% of level 5 players. Averages 14.8 kills per match with 45% headshots. In 7 of 29 matches the rating was 1.10 or higher (24%), in 14 it was below 0.90. Best month by rating: January 2026 at 1.12. Last 30 days: 4 matches, win rate 0%, net ELO −84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.