LTDoo

AR
234 matches tracked 45 matches in 30 days
ELO ▲ 127
2,064
30-day peak: 2,064
Rank SA ▼ 329 places
#5,218 #1,119 in AR
30 days · before #4,889 · best #4,768
Last updated:

How does LTDoo play?

Rating 1.05 (from 109 matches) K/R 0.72 ADR 78.4 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 5%−6 pp better than 30%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.1
Knife kills 6 in 234 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 33x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 78.4, Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −69 ELO
41 matches · 49% wins
On Dust 2 −48 ELO
25 matches · 48% wins
Between 6:00 and 12:00 −24 ELO, win rate 35%
On Saturdays +25 ELO, win rate 41%

LTDoo loses the most ELO on Nuke: −69 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 25%
0.74 level
78.7 better than 39%
1.10 better than 69%
48% of 328 duels better than 29%
36% of 45 situations better than 44%
Nuke41
49% better than 26%
0.70 better than 21%
78.3 better than 31%
1.02-
48% of 189 duels better than 24%
43% of 35 situations better than 57%
Anubis29
45% better than 23%
0.70 better than 28%
81.2 better than 51%
1.10-
40% of 142 duels better than 3%
11% of 18 situations better than 4%
Inferno27
56% level
0.79 better than 72%
84.5 better than 64%
1.06-
51% of 130 duels better than 41%
20% of 5 situations better than 11%
Dust 225
48% better than 36%
0.65 better than 12%
71.3 better than 9%
0.78-
38% of 125 duels better than 3%
36% of 11 situations better than 44%
Ancient16
63% better than 83%
0.63 better than 4%
68.3 better than 2%
0.94-
49% of 73 duels better than 37%
18% of 11 situations better than 10%
Cache12
42% -
0.75 -
83.9 -
0.93-
35% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LTDoo plays

Across 234 matches LTDoo averages K/R 0.72 and ADR 78.4; the rating across the 109 rated matches is 1.05. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.8 kills per match, 49% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 188 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. LTDoo loses the most ELO on Nuke (−69 ELO, win rate 49%). Things go best on Inferno (+73 ELO, win rate 56%). Got weaker: ELO −148. Unchanged in recent months: K/R at 0.72, ADR at 78.4, Headshots at 49%, Win rate at 49%. Last 30 days: 45 matches, win rate 53%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.