LSDKLFDSAS

Brazil
25 matches tracked
Last updated:

How does LSDKLFDSAS play?

Rating 1.05 K/R 0.72 ADR 79.3 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 36% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

77% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 77%+39 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 42%−5 pp · Ø 47% better than 22%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 1.10+0.08 · Ø 1.02 better than 83%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 54%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 13%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 6x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 86%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Patterns

Soon this shows where LSDKLFDSAS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Highest rating in a match: 1.47 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
55% -
0.77 -
84.5 -
1.11-
52% of 42 duels -
80% of 5 situations -
Mirage8
88% -
0.64 -
72.2 -
1.02-
53% of 36 duels -
50% of 4 situations -
Inferno3
0% -
0.71 -
83.5 -
0.91-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LSDKLFDSAS plays

Across 25 matches LSDKLFDSAS averages K/R 0.72, ADR 79.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 77%, better than 99% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 13% of level 8 players. Averages 15.2 kills per match with 42% headshots. In 11 of 25 matches the rating was 1.10 or higher (44%), in 7 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 4 matches, win rate 75%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.