LOFTY-aim

Turkey
On FACEIT since 2025 22 matches tracked 22 matches in 30 days
Last updated:

How does LOFTY-aim play?

Rating 1.14 K/R 0.82 ADR 85.1 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 5
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 41% good 1.10 to 1.29 5% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

LOFTY-aim wins 57 of 100 opening duels. 8 percentage points above the level 5 average (49%).

Rounds with first kill 11%+1 pp better than 71%
Opening duels won 57%+8 pp better than 97%

Clutch

Average
Last one alive

LOFTY-aim wins 64 of 100 1v1s. 26 percentage points above the level 5 average (38%).

Clutch 1v1 won 64%+26 pp better than 99%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.7+0.1 better than 60%

Weapons and aim

Strength
Where do the kills come from?

57 of 100 kills by LOFTY-aim are headshots. 13 percentage points above the level 5 average (44%).

Headshot rate 57%+13 pp better than 97%
AWP share of kills 8%−2 pp better than 43%
K/D 1.12+0.16 better than 94%
Pistol kills per match 2.5
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

Averages 2.9 round MVPs per match. 0.8 above the level 5 average (2.1).

2K rounds 14.3%+1.6 pp better than 86%
3K rounds 6.1%+2.4 pp better than 99%
MVPs per match 2.9+0.8 better than 99%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

27 of 100 nades by LOFTY-aim deal damage or blind an enemy. 8 percentage points below the level 5 average (35%).

Utility hit rate 27%−8 pp better than 10%
Utility damage per round 2.5−1.4 better than 19%
Enemies flashed per round 0.42+0.17 better than 85%
Deaths per round 74%+1 pp better than 41%

Patterns

Soon this shows where LOFTY-aim loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.59 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.81 -
85.3 -
1.13-
53% of 38 duels -
40% of 5 situations -
Mirage5
60% -
0.98 -
94.4 -
1.37-
78% of 23 duels -
100% of 3 situations -
Inferno3
100% -
0.66 -
75.9 -
0.94-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOFTY-aim plays

Across 22 matches LOFTY-aim averages K/R 0.82, ADR 85.1 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 27%, better than only 10% of level 5 players. Averages 19.0 kills per match with 57% headshots. In 10 of 22 matches the rating was 1.10 or higher (45%), in 6 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 22 matches, win rate 64%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.