LICHI2005

Russia
84 matches tracked 18 matches in 30 days
Last updated:

How does LICHI2005 play?

Rating 0.98 (from 63 matches) K/R 0.70 ADR 77.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44% on level 7
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 36%
Opening duels won 48%−2 pp better than 35%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−15 pp better than 3%
Clutch 1v2 won 29%+8 pp better than 88%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 31%
AWP share of kills 13%+2 pp better than 69%
K/D 0.92−0.08 better than 23%
Pistol kills per match 2.8
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.5 pp better than 44%
Rounds with 3K 4.2%+0.3 pp better than 70%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 8x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 3.4−0.8 better than 35%
Enemies flashed per round 0.09−0.18 better than 8%
Rounds with a death 76%+4 pp better than 15%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −1 ELO, win rate 42%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.66 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% level
0.74 better than 63%
82.2 better than 67%
1.03 better than 63%
47% of 170 duels better than 34%
25% of 20 situations better than 18%
Mirage23
65% better than 92%
0.70 better than 40%
76.4 better than 37%
0.98 better than 44%
55% of 85 duels better than 77%
55% of 11 situations better than 88%
Ancient13
31% -
0.61 -
68.0 -
0.90-
40% of 47 duels -
33% of 6 situations -
Anubis7
29% -
0.70 -
79.0 -
0.88-
38% of 21 duels -
33% of 3 situations -
Nuke5
40% -
0.57 -
65.9 -
0.90-
29% of 21 duels -
0% of 1 situations -
Cache4
50% -
0.74 -
79.8 -
1.06-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LICHI2005 plays

Across 84 matches LICHI2005 averages K/R 0.70 and ADR 77.2; the rating across the 63 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 24%. That is better than only 3% of players on level 7. On average 15.8 kills per match, 43% of them headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 20 of 63 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: July 2026 at 1.09. Things go best on Dust 2 (+80 ELO, win rate 50%). Last 30 days: 18 matches, win rate 61%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.