LANCZAKOOO

Poland
On FACEIT since 2017 245 matches tracked 84 matches in 30 days
Last updated:

How does LANCZAKOOO play?

Rating 0.90 (from 96 matches) K/R 0.66 ADR 76.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 1%−10 pp better than 6%
K/D 0.86−0.17 better than 3%
Pistol kills per match 2.3
Knife kills 20 in 245 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 26x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 7.5+3.4 better than 97%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +133
= Stayed the same
K/R at 0.66, ADR at 76.7, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.66 (at the start 0.65).

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
63 matches · 49% wins
On Mirage −73 ELO
57 matches · 56% wins
On Fridays −74 ELO, win rate 40%

LANCZAKOOO loses the most ELO on Dust 2: −123 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.78 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 38%
0.67 better than 17%
78.8 better than 39%
0.94 better than 18%
49% of 284 duels better than 37%
35% of 31 situations better than 41%
Mirage57
56% better than 65%
0.67 better than 18%
75.4 better than 23%
1.00 better than 38%
46% of 288 duels better than 21%
33% of 24 situations better than 35%
Anubis31
58% better than 70%
0.67 better than 16%
78.7 better than 38%
0.86 better than 3%
50% of 130 duels better than 40%
29% of 14 situations better than 29%
Ancient29
52% better than 47%
0.70 better than 27%
80.1 better than 43%
0.84-
50% of 126 duels better than 43%
29% of 17 situations better than 30%
Inferno27
41% better than 14%
0.64 better than 10%
76.4 better than 25%
1.03-
50% of 178 duels better than 35%
25% of 8 situations better than 19%
Cache23
43% -
0.61 -
70.6 -
0.74-
42% of 105 duels -
13% of 8 situations -
Nuke13
46% -
0.56 -
66.2 -
0.68-
38% of 71 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LANCZAKOOO plays

Across 245 matches LANCZAKOOO averages K/R 0.66 and ADR 76.4; the rating across the 96 rated matches is 0.90. Biggest strength: Utility damage per round at 7.5. That is better than 97% of players on level 10. Most room to improve: K/D at 0.86. That is better than only 3% of players on level 10. On average 14.5 kills per match, 41% of them headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 23 of 96 matches the rating was 1.10 or higher (24%), in 48 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. LANCZAKOOO loses the most ELO on Dust 2 (−123 ELO, win rate 49%). Things go best in match 4 of the day (−3 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +133. Unchanged in recent months: K/R at 0.66, ADR at 76.7, Win rate at 51%. Last 30 days: 84 matches, win rate 58%, ELO balance −89.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.