LAAC7

PE
331 matches tracked 69 matches in 30 days
ELO ▲ 57
1,935
30-day peak: 1,935
Rank SA ▲ 4,231 places
#3,146
30 days · prev. #7,377 · best #3,146
Last updated:

How does LAAC7 play?

Rating 1.06 K/R 0.75 ADR 82.6 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 330 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 2.5
Knife kills 3 in 330 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 6 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 78%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +5.7, Headshots +5 pp
= Stayed the same
Rating at 1.07
▼ Got worse
Win rate −4 pp, ELO −147

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
105 matches · 46% win rate
In match 3 of the day +14 ELO
50 matches · 36% win rate
Between 6:00 and 12:00 +97 ELO, win rate 45%
On Saturdays +77 ELO, win rate 45%

LAAC7 loses the most ELO on Dust 2: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
56% better than 68%
0.78 better than 73%
85.2 better than 75%
1.09 better than 75%
54% of 531 duels better than 69%
43% of 82 situations better than 63%
Dust 2105
46% better than 33%
0.72 right on the average
79.2 better than 46%
1.03 better than 57%
52% of 431 duels better than 60%
52% of 54 situations better than 87%
Inferno57
53% right on the average
0.76 better than 65%
84.6 better than 72%
1.11 better than 75%
58% of 259 duels better than 79%
33% of 43 situations better than 38%
Anubis29
45% better than 29%
0.75 better than 58%
83.5 better than 65%
1.07 better than 67%
56% of 116 duels better than 79%
56% of 18 situations better than 87%
Ancient7
43% -
0.58 -
69.8 -
0.76-
39% of 31 duels -
33% of 3 situations -
Vertigo5
20% -
0.70 -
84.0 -
0.97-
48% of 27 duels -
50% of 4 situations -
Nuke4
25% -
0.74 -
83.4 -
1.02-
58% of 24 duels -
0% of 1 situations -
Cache3
33% -
0.79 -
88.0 -
1.10-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LAAC7 plays

Across 330 matches LAAC7 averages K/R 0.75, ADR 82.6 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 120 matches. In 143 of 330 matches the rating was 1.10 or higher (43%), in 97 it was below 0.90. In 254 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. LAAC7 loses the most ELO on Dust 2 (−2 ELO, win rate 46%). Things go best on Inferno (+110 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: K/R +0.04, ADR +5.7, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −147. Unchanged in recent months: Rating at 1.07. Last 30 days: 69 matches, win rate 49%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.