L7ft

Denmark
23 matches tracked
Last updated:

How does L7ft play?

Rating 0.97 K/R 0.66 ADR 70.3 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 9% normal 0.90 to 1.09 9% weak 0.75 to 0.89 48% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly below the average (46%).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 17%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 33%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 7 average
Whether L7ft is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Patterns

Soon this shows where L7ft loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.57 · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis5
40% -
0.63 -
68.9 -
0.85-
56% of 18 duels -
33% of 6 situations -
Ancient4
50% -
0.69 -
73.8 -
0.93-
67% of 12 duels -
29% of 7 situations -
Mirage4
75% -
0.65 -
73.0 -
1.14-
67% of 6 duels -
50% of 2 situations -
Nuke4
100% -
0.57 -
68.2 -
0.84-
62% of 13 duels -
100% of 1 situations -
Inferno3
33% -
0.95 -
83.7 -
1.39-
90% of 10 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L7ft plays

Across 23 matches L7ft averages K/R 0.66, ADR 70.3 and a rating of 0.97. Biggest strength: Opening duels won at 63%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 5% of level 7 players. Averages 14.5 kills per match with 44% headshots. In 7 of 23 matches the rating was 1.10 or higher (30%), in 14 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.