L4ppeN

VE
138 matches tracked
ELO
2,046
Peak across the last 138 matches: 2,163
Rank NA ▲ 177 places
#5,722
VE #52 in VE
30 days · prev. #5,899 · best #5,722
Last updated:

How does L4ppeN play?

Rating 1.03 (from 117 matches) K/R 0.73 ADR 84.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 1.9
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 43%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 15x 4K, 1 ace in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 11.6+7.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +213
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 85.5, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
36 matches · 53% win rate
In match 1 of the day −24 ELO
38 matches · 45% win rate
On Tuesdays −4 ELO, win rate 42%

L4ppeN loses the most ELO on Ancient: −48 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.06 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
43% better than 20%
0.70 better than 32%
79.7 better than 45%
1.01 better than 42%
47% of 186 duels better than 29%
27% of 33 situations better than 22%
Ancient36
53% right on the average
0.76 better than 60%
89.4 better than 87%
1.01 better than 43%
51% of 131 duels right on the average
41% of 29 situations better than 59%
Inferno28
68% better than 90%
0.75 better than 55%
88.8 better than 79%
1.11 better than 70%
64% of 115 duels better than 95%
39% of 18 situations better than 57%
Anubis12
75% -
0.67 -
77.2 -
0.97-
44% of 34 duels -
33% of 3 situations -
Nuke5
80% -
0.82 -
88.7 -
1.02-
50% of 14 duels -
50% of 2 situations -
Mirage3
33% -
0.75 -
91.3 -
1.23-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L4ppeN plays

Across 138 matches L4ppeN averages K/R 0.73 and ADR 84.5; the rating across the 117 rated matches is 1.03. Biggest strength: Utility damage per round at 11.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. L4ppeN loses the most ELO on Ancient (−48 ELO, win rate 53%). Things go best in match 2 of the day (+9 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +9 ELO. Improved over the last three months: Headshots +3 pp, ELO +213. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 85.5, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.