L4ppeN
How does L4ppeN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average51% headshots and so just above the average (50%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
Strength11.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.04 (at the start 1.01). Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.1. Last 3 months: 85.5 (at the start 82.5). Clearly above the average (80.2).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 52% (at the start 49%). Slightly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 54% (at the start 56%). Clearly above the average (49%).
Best month: August 2026 with 2,163. Last 3 months: 2,046 (at the start 1,833).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
L4ppeN loses the most ELO on Ancient: −48 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Highest rating in a match: 2.06 · Anubis
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How L4ppeN plays
Across 138 matches L4ppeN averages K/R 0.73 and ADR 84.5; the rating across the 117 rated matches is 1.03. Biggest strength: Utility damage per round at 11.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. L4ppeN loses the most ELO on Ancient (−48 ELO, win rate 53%). Things go best in match 2 of the day (+9 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +9 ELO. Improved over the last three months: Headshots +3 pp, ELO +213. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 85.5, Win rate at 54%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.