L3IWsmIoHs

Russia
On FACEIT since 2020 268 matches tracked 84 matches in 30 days
Last updated:

How does L3IWsmIoHs play?

Rating 1.00 (from 220 matches) K/R 0.72 ADR 78.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

L3IWsmIoHs wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

L3IWsmIoHs wins 51 of 100 1v1s. 11 percentage points above the level 10 average (40%).

Clutch 1v1 won 51%+11 pp better than 96%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.00 kills per death. 0.04 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 16%+5 pp better than 74%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.7
Knife kills 11 in 268 matches

Impact

Average
Damage and big rounds

L3IWsmIoHs gets exactly 2 kills in 12.0 of 100 rounds. 1.4 percentage points below the level 10 average (13.4%).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 on par
4Ks and aces 51x 4K, 4 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.3 utility damage per round from HEs and mollies. 0.8 below the level 10 average (4.1).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.26−0.04 better than 40%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.2, Headshots −4 pp, Win rate −13 pp, ELO −54

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). 0.03 below the level 10 average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −220 ELO
83 matches · 47% win rate
On Dust 2 −211 ELO
67 matches · 46% win rate
On Wednesdays −28 ELO, win rate 44%

L3IWsmIoHs loses the most ELO from match 5 of the day: −220 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.80 · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
56% better than 67%
0.72 better than 37%
78.0 better than 34%
0.99 better than 34%
50% of 443 duels better than 40%
42% of 62 situations better than 61%
Dust 267
46% better than 28%
0.70 better than 29%
78.5 better than 36%
0.99 better than 34%
50% of 301 duels better than 41%
58% of 48 situations better than 93%
Anubis38
45% better than 25%
0.71 better than 33%
76.4 better than 25%
0.97 better than 26%
44% of 162 duels better than 11%
39% of 23 situations on par
Ancient29
52% better than 44%
0.75 better than 53%
81.4 on par
1.01 better than 40%
59% of 103 duels better than 86%
42% of 19 situations better than 59%
Cache10
50% -
0.70 -
77.6 -
1.00-
50% of 40 duels -
60% of 10 situations -
Inferno10
60% -
0.80 -
87.7 -
1.21-
51% of 53 duels -
60% of 5 situations -
Nuke8
100% -
0.76 -
77.1 -
1.36-
59% of 27 duels -
89% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L3IWsmIoHs plays

Across 268 matches L3IWsmIoHs averages K/R 0.72 and ADR 78.6; the rating across the 220 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 76 of 220 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 220 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. L3IWsmIoHs loses the most ELO from match 5 of the day (−220 ELO, win rate 47%). Things go best on Mirage (+32 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate. Got weaker: K/R −0.05, ADR −6.2, Headshots −4 pp, Win rate −13 pp, ELO −54. Last 30 days: 84 matches, win rate 52%, net ELO −236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.